S4-B3: World + Motivation
Archive note: this batch belongs to the retired village/world-growth direction and is kept only as historical planning context.
Intent
Tie long-term growth in the village world to real-life progress in a way that is motivating without becoming gimmicky.
Capabilities in scope
- village growth and decay
- meaningful unlocks
- long-term motivation tied to real behavior
Non-goals
- arbitrary gamification disconnected from life outcomes
Required architectural changes
- map real user progress to world state
- define progression rules that reinforce rather than distract
Likely files/systems touched
- village data and rendering
- goals/progress systems
- ritual and review surfaces
Acceptance criteria
- world changes reflect real progress in a way users can understand
Dependencies on earlier batches
- depends on S4-B1 and S4-B2
Open risks
- easy to make cheesy or manipulative if the progression model is not disciplined