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S4-B3: World + Motivation

Archive note: this batch belongs to the retired village/world-growth direction and is kept only as historical planning context.

Intent

Tie long-term growth in the village world to real-life progress in a way that is motivating without becoming gimmicky.

Capabilities in scope

  • village growth and decay
  • meaningful unlocks
  • long-term motivation tied to real behavior

Non-goals

  • arbitrary gamification disconnected from life outcomes

Required architectural changes

  • map real user progress to world state
  • define progression rules that reinforce rather than distract

Likely files/systems touched

  • village data and rendering
  • goals/progress systems
  • ritual and review surfaces

Acceptance criteria

  • world changes reflect real progress in a way users can understand

Dependencies on earlier batches

  • depends on S4-B1 and S4-B2

Open risks

  • easy to make cheesy or manipulative if the progression model is not disciplined