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Workstream 06: Embodied UX

Archive note: this page describes the retired village/avatar direction and is no longer the live embodied-UX plan. Use docs/implementation/06-embodied-ux.md and docs/research/07-embodied-interface.md for the current cockpit-first direction.

Status On develop

  • Workstream 06 is only partially shipped on develop.

Goal

Make Seraph feel like a true life operating system instead of a chat app wearing a skin.

Shipped On develop

  • village UI exists
  • quest log exists
  • avatar exists
  • ambient indicator and nudge presentation exist
  • goal management UI exists
  • interruption mode UI exists

Working On Now

  • no active implementation yet; major embodiment work starts after earlier reliability and guardian work

Still To Do On develop

  • connect avatar behavior to real user and guardian state
  • add richer dashboards, rituals, and review surfaces
  • add dynamic panels or canvas-style outputs where they improve clarity
  • tie visible world change to real-life progress without turning the product into shallow gamification

Acceptance Checklist

  • avatar behavior reflects real state in a legible way
  • progress and reviews are easier to understand than chat alone
  • the world meaningfully reflects real progress